E-Learning 3.0 Course Synopsis
Connectivism is based on the idea that knowledge
is essentially the set of connections in a network, and that learning therefore
is the process of creating and shaping those networks. A connectivist course is
focused on developing two types of knowledge: personal knowledge, your own
network of ideas and beliefs, which is shaped by activities and experiences;
and social knowledge, which is the public network of people and institutions,
which is shaped by communication and interaction.
The MOOC environment is designed to support both
types of learning. There isn’t a single classroom or learning management
system; instead the course itself is design to create connections between
individual websites or blogs and to create a flow of conversation and
cooperation across that network. Ideally, course participants will have tools
to manage their individual knowledge networks as well as means to interact
through social networks.
Course content consists of digital media created
by and shared among the participants. The role of the instructors is to seed
the course with web-based resources (such as this page), references and
background reading, presentations bout some of the core course contents, tasks
and activities, and audio or video discussions with guests or course
participants. To this, participants are expected to add their own
contributions, and to share them openly with each other, and through this
practice build their own knowledge and learning communities.
The objective of the course isn’t to present some
body of content to be learned or remembered by participants. Each person enters
the course with their own learning objective. In a massive open online course there will be more content than any
individual can read or view, let alone remember, and as a result, the
experience of each person in the course is unique, and the interactions are
driven by each person’s individual perspective on the material.
The learning in a connectivist course is emergent; it is not defined and
transferred or transmitted; rather it is created
through the process of individual experiences and interactions. It is something
new, different for each person in the course, and in a broader, more social
sense, an outcome of the course as a whole.
0. E-Learning 1 and 2
- Week of October 15
The premise of this course is that we are entering
the third major phase of the world wide web, and that it will redefine online
learning as it has previously. The first phase of the internet as it was
originally developed in 1994, based on the client-server model, and focused on
pages and files. The second phase, popularly called Web 2.0, created a web
based on data and interoperability between platforms. In what is now being
called web3, the central role played by platforms is diminished in favour of
direct interactions between peers, that is, a distributed web.
The first generation of the web was dominated by
content management services (CMS) ranging from simple web page servers to
database-driven CMS. The Learning Management Service (LMS) is a CMS designed
with an educational intent. The second generation of the web saw the rise of
services that allowed people to exchange content and media with each other. This
course introduces the third generation of the web, sometimes called web3, and
the impact on e-learning that follows. In this third generation we see greater
use of cloud and distributed web technologies as well as open linked data and
personal cryptography.
Web3 content looks a lot like it used to look;
there will still be files and pages and video. But these media will be accessed
through distributed content networks, secured through hash algorithms and
digital keys, and available dynamically with contents changing in real time. We
won’t be accessing publications per se,
we will be accessing distributed applications that in turn make data streams
available to us. These data streams may be digital currency, e-sports
broadcasts, government statistics, or learning applications.
Learning in web3 will be a process of navigating
through these distributed resources, blending and recombining them, and
applying them to authentic challenges and real-world problems. It will be based
on one hand on personal skills development informed by one’s own interests, and
on the other hand the development of competencies within an employment and
performance support network, working and learning cooperatively with colleagues
and peers.
The Massive Open Online Course (MOOC) lies
somewhere between web 2.0 and web3. It anticipates the desire for a
decentralized network of resources and individual in course development and
management, but it relied on web 2.0 tools such as social networks and
e-learning platforms.
So while E-Learning 3.0 is in many ways
anticipated by connectivist forms of learning, the tools, processes and
outcomes are all new. The course becomes a set of linked data sources where the
links are defined not only by educational institutions but by participants and
learners and the sources are drawn from, and delivered into, multiple
environments.
1. Data - Week of
October 22
This week the course addresses two conceptual challenges:
first, the shift in our understanding of content from documents to data; and
second, the shift in our understanding of data from centralized to
decentralized. The first shift allows us to think of content - and hence, our
knowledge - as dynamic, as being
updated and adapted in the light of changes and events. The second allows us to
think of data - and hence, of our record of that knowledge - as distributed, as being copied and shared
and circulated as and when needed around the world.
There is a history of decentralized data applications on the
web, from web servers to email to the peer2peer applications of the 1990s and
2000s such as Napster and Gnutella. Yet their primary application was limited
to file sharing and broadcasting, and genuine peer-to-peer interaction online
was limited to platforms such as social networks and learning management
systems. This week we look at new technologies enabling safe and secure
interaction and data sharing based on authenticated personal content storage and
linked data networks.
Linked data brings into play a wide range of content sources
not previously considered, or available, for collecting and sharing. We are
beginning to see how we generate geographic data as we travel, economic data as
we shop, and political data as we browse videos on YouTube and Tumbler. A piece
of media isn’t just a piece of media any more: it’s what we did with it, who we
shared it with, and what we created by accessing it.
Learning in dynamic distributed data networks becomes a process
of creating and curating our own data. We will think of our learning resources
as something we create, own and share, and not just as rentals from the college
textbook or online publishers. It also becomes a process of being able to comprehend data, to be able to look at
representations of data though dashboards and visualizations, and to be able to
recognize patterns and draw conclusions.
Learning with data isn’t the same as learning with books.
It’s interactive, immersive and engaging, a process of learning how to perceive and comprehend rather than to decode and store. We need to think of
knowledge as recognition rather than remembering and learning as a process of
adjusting and adapting to changing circumstances as they present themselves
anew each day.
2. Cloud - Week
of October 29
The joke is that “the cloud” is just shorthand for
“someone else’s computer.” The conceptual challenge is that it doesn’t matter
whose computer it is, that it could change any time, and that we should begin
to think of “computing” and “storage” as commodities, more like “water” or
“electricity”, rather than as features of a type of device that sits on your
desktop.
The technology that enables cloud-based computing
begins with the concept of server virtualization, and applications such as
VMWare or Parallels, and progresses through a range of increasingly
sophisticated computing containers created using programs like Docker and run
using services like Amazon Web Services or Digital Ocean. It was decentralized
and distributed computing that
allowed MOOC companies like Coursera and EdX to serve thousands of students at
a time. Today, though, this capacity is available to everyone.
These services are created and provisioned through
a maze of new types of file with names like ‘Dockerfile’ or ‘Vagrantfile’ or
‘YAML’. As a result, we are now able to see entire computing environments as
pieces of context we can exchange back and forth with each other. One example
of this is the Jupyter Notebook, which is essentially a text document - a notebook - with live functioning
computer code inside it that you can modify and run again as often as desired.
Alternatively, containers with entire websites are as easy to download and
deploy on your as clicking a link or opening a PowerPoint.
These new resources allow us to redefine what we
mean by concepts such as ‘textbooks’ and even ‘learning objects’. By putting
powerful applications into the hands of students we create new possibilities
for manipulation, visualization and creativity. Students are now able to not
only create text, music and art, but also to edit and create new tools to
create text, music and art. They will be able to directly experience the
relation between algorithm and outcome, or between mathematics and music, as
the case may be.
More significantly, networks of containers, each performing its own specialized
function, will allow teachers and students to work cooperatively, creating
distributed data networks and services. Learning a concept as simple as “load
balancing” - a mechanism where requests to a single web page are send to
different computers to spread out the load - is a doorway to being able to
imagine and understand deep and complex service networks.
3. Graph - Week
of November 5
The graph
is the conceptual basis for web3 networks. This concept will be familiar to
those who have studied connectivism, as the idea of connectivism is that
knowledge consists of the relations between nodes in a network - in other
words, that knowledge is a graph (and not, say, a sequence of facts and
instructions). Graphs, and especially dynamic graphs, have special properties,
the results of which can be found in social network theory, in modern
artificial intelligence, and in economic and political theory.
Previous work in graphs on the internet have had
to do with the semantics of graphs;
hence, for example, we say the development of things like the semantic web and
the web of trust. These have been limited successes. In web3 the connections
between nodes (the “edges”) are created using cryptography, thus creating
chains or trees with incorruptible connections. One example of this is the
Merkle Tree, where branches contain hashes of the leaves, and trunks contain
hashes of the branches. Graphs - such as the directional acyclic graph (DAG) -
can be created in this manner.
The data structures we can build using these
technologies have created a new type of content. One well-known example is
BitCoin, which is based on the recording of transactions in a blockchain, which
is essentially a has chain. Another example is the collection of updated
versions of software stored in GitHub, which manages version control and
software replication using DAGs. Attribution networks, conceptual networks,
websites - all these can be represented using graphs.
In connectivism we have explored the idea of
thinking of knowledge as a graph, and of learning as the growth and
manipulation of a graph. It helps learners understand that each idea connects
to another, and it’s not the individual idea that’s important, but rather how
the entire graph grows and develops. It helps us see how a graph - and hence,
knowledge - is not merely a representational system, but is rather a perceptual system, where the graph is
not merely the repository, but a growing and dynamic entity shaped by - and
shaping - the environment around itself.
Graphs and graph theory demonstrate in a concrete
way how everything depends on something else, and helps us place our understanding
of ourselves, or knowledge, and our work into a wider context. Hash graphs take
this a step further by illustrating fundamental knowledge-creation mechanisms
as cloning, forking, versioning and merging.
4. Identity -
Week of November 12
Identity is one of the deepest problems of
philosophy and one that runs trough the history of education like a single
thread. In this course we look at identity relatively narrowly, asking how we
know who someone is, how we project ourselves on the internet, and how we can
be safe and secure. Even so, our relation to technology and to each other can
be seen to change. In the era of websites and content management systems, we
were the clients. In the era of platform-based social networks we were the
product. What do we become in a world of artificial intelligence, linked data
and cryptographic functions?
One of the key changes with web3 technology will
be the way we identify ourselves online. Anonymity and password-based usernames
will be more difficult to sustain. We are already in a world of biometrics and
two-factor authentication, but there are weaknesses in the system (and an
endless stream of successful hacks to underline that problem). Cryptographic
keys - either digital or physical - will become the norm, but this gives us a
permanent identity that not only secures our data, it is our data.
We were the client, we were the product - are we,
at last, the content? We are the
thread that runs through an otherwise disconnected set of data, and knowledge
about ourselves, our associations, and our community will create an underlying
fabric against which the value and relevance of everything else will be
measured. Instead of demographics being about quantity (sales charts, votes in
elections and polls, membership in community) we will now have access to a rich
tapestry of data and relations.
If this becomes the case, then we will have an
unparalleled opportunity to become more self-reflective, both as individuals
and as a community. The “quantified self” will give way to the “qualified self”
and ultimately to the “connected self” as we begin to define ourselves not
merely by simple measures of ethnicity, language, religion and culture, but
through thousands of shared experiences, affinities, and inclinations. Evidence
for this trend already exists and can be found through the exploration of
expression of communities and culture online.
Our new identities have the potential to be an
enormous source of strength or a debilitating weakness. Will we be lost in the
sea of possibilities, unable to navigate through the complexities of defining
for ourselves who we are, or will we be able to forge new connections, creating
a community of interwoven communities online and in our homes?
5. Resources -
Week of November 19
From its earliest days the internet has pitted a philosophy
of sharing against more consumer-driven models of content consumption. Usenet,
mailing lists, websites and file transfer services facilitated the easy
exchange of ideas and information. Since those early days the web has been
increasingly locked down, and the once-seamless interaction between people and
data has been locked more and more behind paywalls and content silos. Web3 is
to a large degree a reaction against this, and developers across the internet
are working on a new infrastructure that will defy the efforts to enclose the
commons.
These technologies build on some of the ideas underlying the
file sharing networks of the past but add elements that address their
vulnerability to centralized control and regulation. One example of this is the
Interplanetary File System (IPFS) and its cousin Interplanetary Linked Data
(IPLD). Instead of relying on internet addresses to locate content, these new
file sharing systems use the hash of the data or content as an address,
enabling the data to be distributed across the cloud, accessible from the
nearest convenient source.
We have already seen more transitional contents, such as
books, media and music, being distributed through IPFS. Similar technologies
are being deployed to support more complex content, for example, distributed
applications (dApps), subscriptions and lists, contract networks, and even
distributed organizations such as the DAO (Decentralized Autonomous
Organization). With no central point of origin, there is no means to control
these types of content, which raises questions about both their legality and
their vulnerability.
In education, these concepts are used to introduce a new
type of Open Educational Resource, Content Addressable Resources for Education
(CARE) along with the associated concepts of CARE Packages and CARENet. These
resources - which may be anything from courses and programs to event access and
recordings to some of the advanced learning applications described above - will
be packaged and distributed across a content-addressable network, whereupon
they become permanently open, with no
possibility of being enclosed by commercial services, both by virtue of their
immutability, and by virtue of the fact that the process of hash addressing guarantees that the content that was
created is the content that was received.
The concept of Content Addressable Resources for Education
addresses the question of the sustainability of open educational resources, as
it is the distributed network of teachers and learners that sustains them
through their use. It also creates mechanisms for the creation of resource
graphs linking data, media, software and people, redefining our idea of an open
course (and open pedagogy) as something dominated not by licenses and
institutions, but by people and practice.
6. Recognition -
Week of November 26
The question is often asked, how do we know a course has
been successful? How do we know what someone has learned? These are underscored
by the deeper question of whether we can trust in the education of our
mechanics, doctors, engineers and pilots. The problem is intractable because
there is not clear agreement on what counts as success. The different outcomes from learning events can be tracked
and measured in any number of ways. And all the while, there is the danger of
bad actors - of those who cheat on tests, fake certificates, or misrepresent their
qualifications.
In recent years we have seen renewed focus the idea of competencies and competency definitions.
The American Advanced Distributed Learning initiative has launched the
Competencies and Skills Systems program, for example, part of their wider Total
Learning Architecture. There are numerous competency definition standards,
everything from Australia’s National Competency Standards to the NIH’s Nursing
Competency standard. Activity tracking has been formalized by xAPI and records
are stored in Learning Record Stores (LRS). These systems are gradually
migrating toward a decentralized linked data model, as exemplified by the
suggestion to develop a blockchain network for badges and certifications.
As a result, we need to think of the content of assessments
more broadly. The traditional educational model is based on tests and
assignments, grades, degrees and professional certifications. But with activity
data we can begin tracking things like which resources a person read, who they
spoke to, and what questions they asked. We can also gather data outside the school or program, looking
at actual results and feedback from the workplace. In the world of centralized
platforms, such data collection would be risky and intrusive, but in a
distributed data network where people manage their own data, greater
opportunities are afforded.
While no doubt people will continue to collect badges,
degrees and certificates, these will play a much smaller role in how we
comprehend how and whether a person has learned. The same data set may be
analyzed in any number of different ways and can be used by learners as input
to evaluation services that use zero-knowledge methods to calculate an
individuals status against any number of defined (or implicit) employment or position
requirements. The skills of a traditional learner - passing the test and
meeting the expectations of a teacher - will be replaced with a more
concentrated focus on developing a unique set of skills and capacities (and a
body of work to support that).
It might be said that the certificate of the future will be
a job offer. Already software is being developed to map directly from a
person’s online profile to job and work opportunities (this is how one of our
projects, MicroMissions, works in the Government of Canada). These profiles
today are unreliable and superficial, but with trustworthy data from
distributed networks we will be able to much more accurately determine the
skills - and potential - of every individual. And I think we’ll be surprised by
what we see.
7. Community -
Week of December 3
The traditional concept of community was built on sameness,
on collections of people from the same family, speaking the same language,
living in the same place, believing the same things. This concept was
challenged by a range of social and political reforms through the last few
centuries, and while some wish to return to that simpler time, the fact is that
the fundamental challenge to community is to make decisions on matters
affecting everybody while leaving to individuals, companies and institutions
those matters not effectively managed by consensus. In recent years, however,
this concept of community has come under challenge, with a broad social
inability to even agree on basic facts and events.
In fact, as theorists such as Simon Blackburn argue, each of
us can determine for ourselves whether something is true or not, at least to a
certain degree. Are two numbers the same? Is one thing bigger than the other?
Yes, there is a possibility of error, but the deeper problem is posted by bad
actors - people who deliberately misrepresent the truth for their own benefit.
The capacity to withstand the influence of such bad actors is known technically
as Byzantine Fault Tolerance, and there are different approaches to achieving
consensus even when there is no certainty, based on the general common sense of
the rest. While not defining truth as
consensus, the problem of truth, at least from a community perspective, is a
consensus problem.
This makes the mechanisms we use to interact and reach consensus
particularly important. For example, even if we have a chain of verified and
trustworthy facts, validated by previous consensus and guaranteed by encryption
technology, how do we choose between competing chains? Digital currencies such
as Bitcoin and Ethereum use a “proof of work”. This makes it too expensive to
create a fake chain from scratch, but at the cost of inefficiency and enormous
energy consumption. Other types of content create other types of consensus:
“proof of stake” relies on guarantees of resources or assets; “proof of
authority” depends on certification or validation, and “oracles” depend on
widely observable and incorruptible sources of data.
What this teaches is that community and consensus are about
more than voting and about more than having power. What is required for a
community to work is not merely control, but agreement on the part of the members of the community. Underlying
this is a respect for law, institutions and processes, and when these break
down, and when consensus is lost, it is very difficult to restore. Fostering an
understanding the importance of these processes, and the costs of not being
able to establish them, is a fundamental goal of education. This can be
accomplished best (and maybe only) through the process of engaging in them and developing community and consensus in the
classroom.
The critical literacies in a society run deeper than reading,
mathematics and science. They include pattern recognition, perspective and
context, inference and reasoning, and practical application and communication.
They include not just being able to communicate
with each other, but to be able to build and create. Consensus, ultimately, is
a question of stigmergy, and we will look not only how it is created, but also
how it is undermined (think, for example, of ‘dark patterns’).
9. Experience -
Week of December 10
It is a truism that we learn from experience, and yet
creating a role for experience in learning has been one of the most difficult
problems in education. And so much of education continues to rely on indirect
methods depending on knowledge transfer - reading, lectures, videos - rather than
hands-on practice and knowledge creation. The emergence of the web, YouTube,
Web 2.0 and social media was a great step forward, assigning a role for
creativity in the learning experience. But experience, ultimately, requires an
openness that media platforms were unable to provide.
New technology is beginning to combine the ability of teachers and role models to model and
demonstrate successful practice and the need for learners to practice and
reflect on their learning in that environment. Content distribution networks
and live streaming are transforming real-world events into hands-on learning
experiences. A good example of this is the live-streaming platform Twitch and especially
games like Fortnight, in which players become spectators, and back again, over
and over. And using applications like xSplit or Open Broadcaster Software
individuals can make their
experiences part of the learning experience shared by others.
It is a model in which the creation of the content becomes a part of the content itself. We
see this with the recent self-shredding art by Banksy or the inside look at how
the single-scene time-lapse sequence in Kidding was filmed. Some artists have
made working openly part of the act - Deadmau5, for example, showing how
electronic music is produced. Being able to see and experience how something is
created is a key step on the way to becoming a creator oneself, and becoming a
creator, in turn, becomes a key part of the learning experience.
The difference between previous iterations of learning
technology and that which we are experiencing with E-Learning 3.0 is that these
creative activities become distributed and democratized. Just as multiple
authors can edit Wikipedia articles or work on code in GitHub, participatory
learning media enables learners to interact creatively without management or
direction; the outcome is a consensus determined not by voting but by
participation. Experience in learning changes the relation between teacher and
student from one of persuasion (and even coercion) to one of creativity,
co-work, and construction.
Workplaces, and especially distributed workplaces, are
beginning to create self-organizing consensus-based co-production networks.
Early awkward and exploitative platform-based efforts such as Uber and Airbnb
are giving way to more sophisticated and equitable network alternatives such as
Steam, Koumbit and Medium.
9. Agency - Week
of December 17
Each of the major developments in the internet - from the
client-server model to platform-based interoperability to web3-based consensus
networks - has been accompanied by a shift in agency. The relative standing of
the individual with respect to community, institutions, and governments was
shifted, for better or worse. Each stage in technological development is
inspired by social, political and economic aspirations, and understanding the
next generation of learning and technology requires understanding the forces
that shaped them. So we close our enquiry with a consideration of issues
related to power and control, to peace and prosperity, to hopes and dreams.
McLuhan said that technology is a projection of ourselves
into the community, so we need to consider how human capacities are advanced
and amplified in a distributed and interconnected learning environment. Our
senses are amplified by virtual and augmented reality, our cognitive capacities
extended by machine vision and artificial intelligence, and our economic and
social agency is represented by our bots and agents.
We are the content - the content is us. This includes all
aspects of us. How do we ensure that what we project to the world is what we
want to project, both as teachers and learners? As content and media become
more sophisticated and more autonomous, how do we bind these to our personal
cultural and ethical frameworks we want to preserve and protect? These are tied
to four key elements of the new technological framework: security, identity,
voice and opportunity.
What we learn, and what makes learning successful, depends
on why we learn. These in turn are
determined by these four elements, and these four elements are in turn the
elements that consensus-based decentralized communities are designed to
augment. Learning therefore demands more than just the transmission or creation
of knowledge - it requires the development of a capacity to define and
instantiate each of these four elements for ourselves. Our tools for learning
will need to emphasize and promote individual agency as much as they need to
develop the tools and capacities needed to support social, ;political and
economic development.
It is difficult to imagine a world in which education is not
solely about knowledge and skills. But as we transform our understanding of
learners from social and economic units to fully realized developers and
sustainers of the community as a whole, it becomes clear that education must
focus on the tools and capacities for agency along with the knowledge, culture
and skills that sustain them.
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