The importance of faculty in the higher education experience
Speaking notes for for Instituto Tecnológico y de Estudios Superiores de Monterrey
National Faculty Meeting, Mexico City, July 4, 2016. Presentation page.
1. New Forms of Learning
By now in educational institutions around the world we(*)
have firmly entered into the technological era. There is no question any more
of whether we should embrace new learning technologies; we have done it.
Today we employ tools such as learning management systems, digital
learning resources and eBooks. We engage in online discussions, conferencing, and
collaborative authoring. More, we have embraced online video, virtual reality,
3D printing, and much more.
We have also embraced 21st Century pedagogy.
While there are pockets of resistance from traditionalists, we have generally
recognized that teaching is not just about transmitting content. We employ
active learning methodologies, project and problem-based learning.
We create challenges for our learners and where possible let
them take control. Learning today involves building drone for competitions,
launching companies, doing environmental research, creating art, and
participating in the community.
2. The Changing Shape of Learning
All of that said, however, even as we cling to our old ways,
the shape of learning is changing yet again.
For example. If we look at the organization of learning in
our own community, we can see the continued focus courses, programs, and disciplines,
like biology, engineering, literature, and the like. But this is changing. On
the one hand, we’re looking at microcredentials, tiny fragments of learning to
small even for a course. And on the other hand, looking at overarching
competencies like digital literacies such as critical thinking or collaborative
decision-making.
Additionally, we have been looking at same standardized
package for every student. We still see this in the push for curricular reform
and standardized testing. But this, too, is changing. We’re looking for ways to
adapt learning to each individual need using technologies such as adaptive
learning and personalization. And if we look at the progressive school districts
of today we see programs focused on art, sport, religion, science, and more.
It’s true that the old institutional silos still remain. In
Canada, for example, the process of ‘articulation’ remains a challenge; moving
course credits from one institution to another is complex, and there are limits
to what you can transfer. As most migrants can assert, credentials created in
one country are not accepted in another country. But this too is changing.
There are multinational initiatives like the Bologna process, though are
complex and difficult.
And we have not advanced significantly in assessment. Tests
and essays are not adequate, and while part of the community looks to PISA
results, LSAT and SAT scores, others are looking for genuine learning, rejecting
these traditional measures as inadequate or even irrelevant. And while issues
around recognition of learning, initiatives to modernize prior learning
assessment continue to make progress.
3. New Technologies Changing the Landscape
New technologies are being addressed directly at the
problems described in the previous section and will drive the change into the
next generation of learning.
One of the most discussed is machine learning and artificial
intelligence. A lot of research is focused toward using artificial intelligence
to support adaptive learning by being able to recognize individual learning
needs and recommend resources and learning paths.
But artificial intelligence is not simply for adaptive
learning. We talk about predictive analytics as though finishing a course is
the problem. This way of thinking is to cling to the old model of courses and
programs. The next generation of learning will be structured as an environment
with continuous monitoring and
adaptation. The real future is in the quantified self; using technology
to solve immediate needs, in context.
Another major area of innovation is handheld and mobile computing.
More than three billion people have mobile devices today, according to
market-watchers like Mary Meeker. But the future of learning isn’t the mobile
phone; this is to depict learning as simply the consumption of content. The
future is in the integrated performance support system, for example, in
devices that help us learn.
A third set of technologies involve the creation of digital
credentials. For example, there are the Mozilla Badges and Backpack
initiatives. These allow people to display credentials in their own digital
portfolio, and more importantly, allow anyone to create credentials. What happens when colleges and universities
lose their monopoly on degrees?
Blockchain technologies could be used to support a
microcredential system. This is a type of encryption that is used to secure
digital currencies. The idea is to encrypt transactions into a series of public
‘blocks’ that cannot be changed once created. While financial transactions can
be secured, so can non-financial transactions, such as the awarding of badges
and degrees.
A fourth type if technology is called the ‘Internet of
Things’. The most immediate use is the deployment of sensor networks to monitor
for fire, floods, storms, or anything else. Beyond this, the internet of things
will allow devices to communicate with each other, as for example when
self-driving cars negotiate with each other on the road.
But what happens when companies know the state of all your
devices? For example, will your car insurance be increased if you drive on
non-approved roads? The internet of things raises the question of personal
privacy and the ownership of data. The mantra used to be that “information
wants to be free” but what happens when the information in question is your
bank account?
Fifth, we are seeing a widespread interest in games, simulations
and virtual reality. This could occupy an entire discussion on its own. It’s
worth drawing a distinction between using this in learning, and turning
learning into an instance of this.
For example, with respect to games, there is on the one hand
‘Gamification’, in which game elements are added to learning. So for example
students might compete for points, unlock levels or achievements, and compete
against each other. On the other hand, there is the idea of ‘learning games’ or
‘Serious Games’, where a game is employed to facilitate learning. In the same
way, simulations, virtual reality, or other visual and kinesthetic technologies
can either be added to learning, or used to create instances of learning.
Finally, we should look at translation and cooperative technology.
These are the tools that allow us to interact with each other and work
together. Communication is already everywhere and we will continue to use text
audio and video conferencing. Automated
translation and improvements to usability will make electronic communications
as easy as – indeed, easier than! – talking to someone in the same room.
But this does not mean we will suddenly start working in
teams, sharing common goals, or even thinking in the same way. The future lies
in cooperation, not collaboration. Each of us remains individual, unique, and
rooted experience. Our perspectives are our own, and communications will help
us work independently, rather than in
groups. If in the past we trended toward single large taxi companies, in the
future we trend toward Uber.
It should be noted that cooperation includes machines as
well as people. The internet is the first large-scale example of cooperative
computing. It is nothing more than a system that connects us – our
commonalities lie in protocols and syntax, not (despite ‘the Digital
Citizen’) shared goals or ideals.
Imagine, if we can, a world in which we can
interoperate with and use tools, services and resources as we need them (Uber
meets self-driving cars) rather than owning them.
4. Learning in the Future
If we take all of this together and ask where it leads,
where does it leave us? It is arguable that many of the traditional roles of
the educational faculty will no longer be relevant.
Take learning contents, for example. We are entering a world
of open elearning resources. Entire school divisions, entire college and
university systems are embracing not merely digital resources, but free and
open resources. This means far more than eBooks and course packages; it means
any resource you can imagine. The MOOC, which was created as a response to open
learning resources, is only the first example of what will follow.
We might think that there is still a role for faculty to
write learning materials and create other resources, but we shouldn’t be too
certain. A recent experiment at Stanford fooled students with an electronic
tutor. Associated Press is using an artificial engine to write sports stories.
The Atlantic reported on an initiative to use robots to teach classes.
Computers are becoming skilled at creating
content, including learning content.
Even if computers don’t create learning materials, students
will. The internet has already seen a proliferation of content generated by
average users – social networks, photos, artwork, self-help videos, and more.
As I have argued in the part, the most sustainable resources are those produced
by the community for their own needs. Resources created by professional faculty
may be considered unnecessary and expensive.
Today we think of these resources as fixed and immutable
(hence there is a ‘discovery’ problem, or a ‘reuse’ problem). In the future
these resources will be created as they are needed (the way you give advice to
somebody over the telephone). They will be addressed to specific needs or
competences. There won’t be the need for a faculty member to know students
personally. Computers will know far more than a professor ever could.
Our future learning environments will change as well. Here I
am thinking not only of MOOCs, but of a single, complex, interactive learning
environment that surrounds each person like a personal bubble. I’ve called this
the ‘personal learning environment’ in the past. We will be linked to our
friends and relevant resource people, linked to tools, and linked to a distributed
network of services we access as we need them.
People when they think of personal learning in the future
tend to think of it as operating a lot like Google search. But this again is to
think of the problem of learning as a problem of content. Our learning environments
of the future will be based on 21st century learning and scientific
methodologies. They will consist as much of services and scaffolds as they do content
and videos. They will help us work through simulations or scenarios, and will
transfer seamlessly into real-world applications and problems.
The practice of teaching – even the practice of coaching and
support – will be irrelevant. Already people get more support from their
digital technologies than they do from their professors. That’s why they carry
them to class.
Assessment and recognition will also shift dramatically.
While it may involve microcredentials and a variety of recognition services, it
will be based less and less on tests and exams and more and more based on
actual evidence. Indeed, at a certain point it will be questioned why we need
credentials at all (much less tests and marking and the like). Information
about what we’ve actually done will feed directly into employment or project
support tools, and instead of ‘grades’ you’ll get job offers.
This is already happening; we’re working on a
‘micromissions’ project at NRC to help Canadian public service people fill jobs
on a temporary basis based on their online evidence base. Artificial
intelligence can very easily match specific experience to existing problems, and does not risk losing
information through the artificial mechanisms of credentials or even
competencies.
5. The New Role for Faculty
We have traditionally thought of the role of faculty as
having three parts: the teaching part, where they share their knowledge and
expertise though classes, books and resources; the supportive part, where they
coach and mentor individuals through the non-cognitive challenges they face; as
the assessment part, where they observe student progress and make
recommendations for recognition or remediation.
What happens when we no longer require faculty to fulfill
these roles? Do they become irrelevant?
The challenges are significant. Students don’t need contents
any more. Students don’t need experts any more. Indeed, we want them to
figure things out, translate, try activities, work with others. They don’t need
encouragement or motivation any more. Their learning will be engaging,
immersive and wanted. They will want to be there, they will believe
that they’re there, and they’ll believe that they are making a difference.
Think about your own learning. Think about what you do
today, as a professional. For the most part, you no longer take courses. You
receive learning and support from your environment. You select learning
resources that are that is relevant, usable and interactive, be they friends,
books, or even classes.
It’s all about context. It’s all about what you need when
you need it. The airplane cockpit is no place for a two-week course. You need
learning support you can use right away, and even more importantly, that
directly helps you solve your current problem. Learning will be like water or
electricity – or text. There when you need it. As infrastructure.
Think about your own learning, the type of learning that
sticks over time, like learning a language or learning to fly. “To learn is to
practise and reflect.” You need support, sometimes, but mostly you need
examples and models. Then you try it. Think about learning a computer system.
Learners today don’t wait for a course or even read the instruction manual –
they try things and see what happens. They keep at it until they become
skilled.
Think about your own learning, the way you share it with
others outside the class. “To teach is to model and demonstrate.” You probably
know by now that you can’t just tell
people how to do things, you can’t convince
them that this or that is important. You show
them – you demonstrate the function, and you describe how you see it in your
own mind, explaining using models and
demonstrations.
As Alfie Kohn says, if we have to ask “how do we motivate
people” then we’re taking the wrong approach.
The new role for faculty is to show how to be a practitioner
in the field – be a carpenter, a physicist, etc. More, it is to show how
you try, fail, learn, etc. To show the way you think about problems. To be open
with your mistakes and your failings as well as your successes. To be a part of the learning community, the one
who forges ahead, the one who discovers a new path.
From the institutional perspective, the shift must be form
management to meaning. Pre-network work and learning was about giving
directions and telling people what they need to do. In the network era, we don’t
do things to people, do things with people, and even more
importantly, we help people do things. The success in the future economy will not be the one who takes the
most, it will be the one who gives the most.
The new model of work and learning – and ultimately, the true importance of faculty in the
future, will be based around three principles:
- Sharing – by working openly, modeling and demonstrating
one’s own practice, including the application of specific skills, but also how
we think and how we see the works, by creating linked documents, data, and
objects within a distributed network
- Contributing – by helping, supporting and being there when
needed, supporting their learning or
work objective, responding to their priorities and interests
- Co-Creation – by working with other people in social networks, facilitating and acting as a role model for group communication, group communication, by being a co-creator (rather than an aloof expert or a disengaged coach)
- Co-Creation – by working with other people in social networks, facilitating and acting as a role model for group communication, group communication, by being a co-creator (rather than an aloof expert or a disengaged coach)
The traditional role of the faculty – even faculty currently
working with learning technologies using 21st century pedagogies –
is changing. Work that today seems essential will in the future be done by
students themselves or by computers.
But the role of faculty becomes something even more
important. It is no longer enough to tell students what they need to know and
how to learn about it, faculty must be part
of this active learning process. In a rapidly changing environment, both
teacher and student work and learn at the same time, and the role of the
teacher is to be the role model for
our students.
This is not a role we have always excelled at. Certainly our
politicians, business leaders, and other officials have not excelled as role
models. We, the teachers, must hold ourselves to much higher standards in the
hope that they, eventually, will learn.
(*) “we” = “the educational community as a whole, in general
with exceptions noted, as interpreted by me”
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