A place to write, half an hour, every day, just for me.
I believe your issue with pitching in MLK2K12 is that you're not taking the flight of the ball into account. You need to know what type of spin or ratation each pitch has, so that when you aim the cursor in the strike zone, you're accounting for how the ball will move when aimed at that position. My hunch is that you can throw strikes with the 4-seam fastball, (4FB), because that's a straight pitch. But, here's the breakdown of the other pitches:Slider - away from the trowing hand with slight downward movement.Curveball - away from the trowing hand with exagerrated downward movement. (12/6 is straight down)Slurve - mix between slider and curve.2-seam fastball - starts away from the throwing hand and moves inward on a level plane.Sinker - like a 2-seam fastball with downward movement.Knuckleball - nobody knows where this will end up.So, for instance, if you want to throw a strike to a right-handed batter as a right-handed pitcher, and you want to do so with a Slider, then:Aim your cursor inside, off the plate, near the batters thigh or knee. The ball will start out as though it's going to hit him in the leg, but will curve to the left and end up as a low strike. Now you know. And now you see the beautiful chess match that is pitching. Trying to get the batter to think the ball is doing one thing when it's actually doing another.
I welcome your comments - I'm really sorry about the moderation, but Google's filters are basically ineffective.